Posts Tagged ‘Icecrown Citadel’

Loremaster’s Corner #2: Arthas’s Effect on Cataclysm

A look at recent lore events in WoW and how they affect the future.

Please note that this article contains heavy spoilers about the recent events in WoW lore. Read with discretion.

So, the mighty has fallen. Prince Arthas, the betrayer of his people, has finally fallen into the eternal darkness of whatever awaits in death for him. Where do dead people go in World of Warcraft? Well, that’s a question I’m not very sure of. I assume that everyone goes to the Twisting Nether, but Paladins would return to the Holy Light, Druids may go to the Emerald Dream, and I’m sure Shamans could remain as spirits. It’s something I’m not very sure of, but that’s not what we’re talking about.

Icecrown Citadel: Raid Weekly Quests

From Bornakk:

Now that Icecrown Citadel has been fully unlocked, allowing players the ability to progress in 10- and 25-player formats to defeat the Lich King, new raid weekly quests have been unlocked! These quests are specific to the Icecrown Citadel raid dungeon and do not correspond with the standard random raid weekly quest offered in Dalaran. Here’s an overview of what you need to know.

One of five quests will be randomly available each week in both 10- and 25-player versions of the dungeon. This means each player has the opportunity to complete two Icecrown Citadel raid weekly quests each week if the dungeon is run in both versions, however, these quests have to be completed within the raid version (10- or 25-player) in which they are offered.

Tanking and Survivability Changes

Crygil has posted on upcoming changes for Paladin and DK tanks.

Here’s the post:

We are making some adjustments to tank survivability based on what we’re seeing in Icecrown Citadel. We feel this is particularly important in preparation for upcoming Heroic attempts. This is tricky and occasionally subjective, so we might very well make more adjustments as we get even more data.

Paladin:

  • Sacred Duty now provides 2 / 4% Stamina, down from 4 / 8% Stamina. The cooldown advantages of the talent remain unchanged.
    Death Knight:
  • Frost Presence now provides 8% Stamina, up from 6% Stamina.